By Eric D.(Eric Grebler) Grebler
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Extra info for 3D Game Programming for Teens
For example, if your goal was to become a programmer at Nintendo, you would try to ﬁnd someone who is currently a programmer at Nintendo to become your mentor. How do you get someone to be your mentor? Just ask. You’d be surprised at how willing people are to help others who simply ask for help. If you can get someone to agree to meet with you online once a month so that you can ask them questions about how they got to where they are, and what advice they have to give, you’ll ﬁnd that having a mentor can be extremely valuable.
Building your skills as a game developer takes time and patience. It will take a long time before you are able to create the types of 3D games that you ﬁnd on the shelves of your favorite electronics store. Becoming a game developer is a journey—one that may have a few bumps in the road. The programming section of this book will allow you to see results instantly and give you a great start in programming, but once you are off on your own and continue to build your skills, you may—no, you will—experience some problems.
Think of the game loop as the projector that is running the animation. Once the game loop is ended, the game will end. 8. If this sounds a little confusing, don’t worry, things will become much clearer as you start to create your own programs in the following chapters. 7 A 3D game works much the same as an animation: objects change size, shape, or location from frame to frame. 8 The game loop is typically near the end of the program code and repeats over and over until the game is stopped. The thing to take away from this section is that the ﬂow, or the order in which you enter code in the program, is important because the code you enter ﬁrst will be carried out ﬁrst unless you specify otherwise.
3D Game Programming for Teens by Eric D.(Eric Grebler) Grebler