Download PDF by Peter Walsh: Advanced 3D Game Programming Using DirectX 9.0

By Peter Walsh

ISBN-10: 1556229682

ISBN-13: 9781556229688

Textual content is an replace to the previous textual content, complex 3D video game Programming utilizing DirectX 8.0; targeting implementation alterations to DirectX 9.0. For programmers who're new to photos and video game programming. Softcover. DLC: machine video games - Programming.

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Extra info for Advanced 3D Game Programming Using DirectX 9.0

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0. 0. 0 and completely reorganized Direct3D and DirectDraw. They made the following changes: n DirectDraw was completely removed as a separate entity and integrated entirely with Direct3D. n Direct3D Retained Mode was ripped out and was not replaced. n Direct3D Immediate Mode remains, but is now much more simplified, faster, and just all around more elegant. n Vertex and pixel shaders were introduced, which allow you to implement advanced visual effects and move away from a fixed function pipeline.

You can only create one instance of this object; this is verified by setting the m_pGlobalWindow object. ~cWindow() The destructor destroys the window and sets the global window variable to NULL so that it cannot be accessed any longer. WndProc() Window procedure for the class. cpp. ) Virtual function that registers the window class. This function can be overloaded in child classes to add functionality, such as a menu or different WndProc. InitInstance() Virtual function that creates the window.

In Windows, things work a little differently. There is some code that the Win32 API runs first, before letting your code run. The actual stub for main() lies deep within the Win32 DLLs where you can’t touch it. However, this application starts at a different point: a function called WinMain(). Windows does its setup work when your application is first run, and then calls WinMain(). This is why when you debug a Windows app “WinMain” doesn’t appear at the bottom of the call stack; the internal DLL functions that called it are.

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Advanced 3D Game Programming Using DirectX 9.0 by Peter Walsh

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